⚠️WARNING: THIS IS STILL A MAJOR WORK IN PROGRESS; IT IS CURRENTLY VERY BUGGY AND BARELY PLAYABLE⚠️

I was working on this project for the Bigmode Game Jam 2026, but ran out of time, and never got around to fully finishing a version for the public. As such, this is the game at the state it was in at the ending of the jam. I'm posting this now because I have a different game jam coming up in a few days, and it would feel wrong to not have this uploaded by then. I plan to return to it someday with a much better version.

You play as Pawnchy, a cute lil' guy who likes to punch people because they can. For reasons I haven't decided yet, Pawnchy has entered into a colosseum battle against the champion of this arena, The Dumper. Both of you have an audience of dedicated fans whom you must entertain. Or else.


CONTROLS:

Arrow Keys = Move

Z = Jump

Arrow key towards wall + Z (While in midair) = Walljump

Down arrow + X (While on ground) = Slick Slide

X (While in ball form) = Launch yourself as an attack

Download

Download
Clutterseum_Jam.zip 4.3 MB

Comments

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Dang, this stuff is getting pretty impressive, even in WIP form. If you don't know about them already, look up "Structs & Constructors" in GameMaker's manual. You can do a lot with structs but they're really useful for organizing data.

Instead of like

punchUp = y - 8;
punchDown = y + 8;

You could do

punch = {
     up : y - 8,
     down : y + 8,
}

and then access them like punch.up or punch.down instead of having to remember a bunch of variable names.

Also check out the Code Editor 2 beta(?) in the options. It puts all of the events into one window.

Thanks for the suggestions! Funnily enough I both discovered and taught myself how to use structs the literal day before you left this comment. I was doing so for the room_get_info() function in an attempt to have a random room layout. The game this was for is now up! Thanks for all that you’ve done to help me.

P.S. Code editor 2 just isn’t really for me. I prefer the tabs system.